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MKL 2019U3 seems to load 32bit-DLL from 64bit-App

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Hello!

I'm porting a c++ application to x64. MSVS 2017 / C++ on Win7/64bit machine.

I've set project settings to generate code multithreaded / static linking.

However the spplication won't even start. It looks like the app is loading (and unloading) the 32bit libiomp5md.dll before it exits with code (0xc000007b).

How can I assure that the static 64bit-libs are linked and no other (possibly 32bit) DLLs get loaded?

thanks for any hints!


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